|Developer||Game Builder Club and Building 3d Game Birds Gameapp Maker Co.|
|Engine||Unreal Engine 4|
|Platforms||Windows, Mac, Linux|
|Release Date||idk lol|
|Genre||FPS / Platformer / Procedural Death Labyrinth|
|Only person working on the game||SF|
You are a nameless cyberthief staging a cyberheist in the cyberheart of the cybercity. A mysterious benefactor has sent you on a mission to steal 51% of the cryptocurrency of the future, DOGEcoin. Your reward is retirement to a life of opulence on the moon. Will you scrape the skyscrapers of their scratch, or will they be scratching you off the skyscrapers with a scraper? (Todo: write less awful summary)
SkyScraper is equal parts action platformer and procedural art generator. The player uses a rocket launcher for movement rather than combat, blasting themselves through a surreal forest of randomly generated buildings, stealing cryptocurrency while avoiding hostile quadrotor drones. The player is killed instantly if they are knocked into the thick layer of pollution and high-speed traffic beneath the rooftops.
This game is not yet complete, so please check out the Work In Progress thread on the Unreal Forums for updates and details! A public beta will be made available prior to release with no strings attached.
As of the time of this writing, we plan to release SkyScraper for free as a promotional tool for future Game Builder Club and Building 3d Game Birds Gameapp Maker Co. games. Future content updates will add the likes of additional environments, movement options, and game modes, and bump the cost by a dollar or two probably.
All of SkyScraper's source material will be made available for fans to experiment with, learn from, and modify.
- SkyScraper was originally conceived on the Unity engine for the itch.io Cyberpunk Jam. Submitting it from the distant future is part of the artistic statement.
- SkyScraper was originally named Doge Runner and then DOGEcrash. The name was changed because it was awful.
- SkyScraper is pronounced "Sky Scraper" and the thing in the middle is two square brackets. This is a metaphor for real skyscrapers, which are traditionally square shaped.
- SkyScraper is created and maintained by a single person. Everything in the game is either an original asset, a modified Unreal Engine 4 example asset, or an openly licensed asset found online.