Introduction to UE4 Programming - 12 - Overriding C++ Functions with Blueprints Part I
<youtube height=405 width=720>https://www.youtube.com/watch?v=b20IJqgOqxE&list=PLZlv_N0_O1gb5xvsc7VM7pfoRAKLuIcFi</youtube>
In this video, we’ll set up our battery’s gameplay behavior. We’ll work with our BlueprintNativeEvent and include the C++-coded parent behavior, and alter the lightning bolt we imported before so that it will follow the character and the battery around the level. We’ll also test all of the behavior we’ve set up in C++ and Blueprints so far!