Test your limits in an atmospheric battle arena by dodging enemy projectiles, scoring points, earning action points with combos and using them to ultimately crush your foes with counter attacks. Enjoy the perks of slowing down time, teleporting around an open world, even taking over and steering a ship in the middle of a mighty ocean!
Choosing between five intensity difficulties and two playing styles offers a wide range of experience with a chance to gradually improve your skills. Compete as an individual while also representing your country and continent on the leaderboards.
ShowdownVR shipped with some of the world’s first technologies used in VR: NVIDIA’s WaveWorks, NVIDIA’s Multi-Res Shading, and also their own version of the tech called Dynamic Multi-Res Shading (DMRS). These features are all built-in with an extended menu for full customization and benchmarking.
- Immersive virtual reality carnage 2 × 2 km wide open world battle arena
- Five difficulty levels
- Two game modes: The One and Dodger
- Fully dynamic world
- Leaderboards: Continent, Country, Individual
- NVIDIA WaveWorks for real-time ocean simulation
- NVIDIA Multi-Res Shading + Dynamic Multi-Res Shading
Heavily inspired by Matrix, Quake and Doom; fast, intensive, powerful, unforgiving.
There is a wide variety of approaches for players to use. The goal is very simple: score the largest amount of points possible in the time given to you. By dodging plasma projectiles you gain points and combos to earn action points. These can be used for the following perks: teleporting, attack, multi-attack, slowing down time. By killing your foes you gain additional time, which enables you to score more points. Enemies can be killed by your projectiles or can get run over by a ship that you can control at any time, even when you're not on it. They can also get knocked out and drown when hit by a larger wave. When you get hit, you don't gain a point and your combo progress decreases. This makes it harder to gain action points that enable the use of player's abilities - which in return enable player to gain more points.
Game support various controllers, including, Oculus Remote, HTC Vive Controllers, XBox controller.
Player is able to use his available action points to execute actions such as: teleport, attack, multi-attack and slow down time as well as steer a ship. By dodging player increases score and gains action points and by killing enemies additional time is gained.
Player's only goal is to dodge as many incoming projectiles as possible, by doing combos player teleports from place to place, player can also steer a ship with a controller.
The game is developed and published by Fronseat Studio and created by Nejc Lešek. It was released with an accompanying piece of work in a form of a personalized white paper "Showdown: Virtual reality carnage" about the implementation, customization and usage of features in Unreal Engine 4 during the development of virtualy reality game ShowdownVR. That presents a strong practical case of why open source game engines are the future.
Relased on 19.09.2016 aka International Talk Like a Pirate Day at 19:00 CET / 10:00 PDT on Steam.