Approved for Versions:4.1+ (including, 4.2, 4.3 and 4.4)
|Name||SimpleTelemetryProvider UBT Plugin|
|Category||Unreal Build Tool/Telemetry|
|Author||Moritz "Moss" Wundke|
|UE4 Build||4.1+ (including, 4.2, 4.3 and 4.4)|
Simple JSON-RPC 2.0 compilant telemetry provider for UE4s UBT (Unreal Build Tool). The provider just sends UBT events to a hosted JSON-RPC 2.0 web service to be processed further.
For more information check the official GitHub repository.
Download the provider and the sample back-end from the official GitHub repository
To use the provider just copy the folder containing the source (SimpleTelemetryProvider) into the UnreadBuildTool in your visual Studio Solution. For Linux and Mac add the folder into the required project files.
To debug the provider set the ue.UBT.bDebugRPCCalls environment variable to true, you will see the requests and responses to get printed to your build log.
Once you have the folder setup you only have to change the URL and the method name (depending on your WebServer) using the following environment variables:
A simple JSON RPC 2.0 python server has been provided to be able to start getting your stats up and running as fast as possible. Just use the run.[bat|sh]to launch the server. The server will run by default on port 8080, check the launch script to specify a different port.
The server requires a set of prerequisite:
- Python 2.7
To configure your mongo db connection just change the connection URL which can be found in ubt.config.py
The MIT License (MIT)
Copyright (c) 2014 Moritz Wundke
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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