|Name||SkookumScript Unreal Engine 4 Plugin|
|Author||Agog Labs Inc.|
|Version||3.0.5279 (Get it at the Unreal Marketplace or via direct download or GitHub)|
|UE4 Build||4.17 - 4.11 (older versions on SkookumScript GitHub)|
|Web|| SkookumScript UE4 Plugin landing page|
SkookumScript UE4 Plugin Unreal Marketplace listing
|Modules|| SkookumScriptRuntime (Runtime)|
|Platforms|| UE4 projects (packaged): Win64, Win32, Mac, iOS, tvOS, Android, Xbox One, PS4, VR|
UE4 Editor: Win64 (Mac and Linux support coming)
SkookumIDE: Win64 (Mac and Linux support coming)
|Awards||Unreal Development Grant|
SkookumScript is a compiled, text-based programming language for creating performance-critical, real-time gameplay.
SkookumScript's powerful tool suite and command console revolutionize your workflow at any stage of development. You can run code snippets to query and manipulate any UE4 game—even if it is not coded in SkookumScript—as it runs on a desktop, console or mobile device. SkookumScript painlessly scales with teams and content, and adds value to shipped games by facilitating downloadable content, mods, add-ons and patches.
SkookumScript has a C++ API and is fully integrated with Blueprints. SkookumScript methods and co-routines can be placed as custom nodes in Blueprint graphs, and seamlessly integrated into your existing game logic. Blueprints and Blueprint variables are automatically exposed to SkookumScript as classes and data members where they can readily used. The integrated SkookumScript code can be updated, modified and debugged while the game is running on any platform, with instant turnaround.
Battle-tested on major titles such as the open-world hits Sleeping Dogs (Windows, X360, PS3) and Sleeping Dogs: Definitive Edition (Windows, Xbox One, PS4), SkookumScript is lovingly crafted by a team of veteran game developers. We melted our brains so you don't have to!
The SkookumScript Runtime and IDE are available in different versions depending on your needs and scale. The free Standard IDE will significantly enhance the workflow of any UE4 developer and it may be all you will ever need—it is certainly not crippleware! The Professional IDE ($200 per seat) has sophisticated debugging and team features. Check out our pricing for more details.
SkookumScript uses the same C++ meta tagging mechanism as Blueprints to bind more than 5000 Unreal Engine commands, so when a new command is added to Blueprints, SkookumScript gets it automatically. SkookumScript also has powerful game-specific constructs not found in traditional languages, such as native handling of concurrency.