Talk:Procedural Mesh Generation
In case you've reached this page, I have actually managed to use CustomMeshComponent without copying the source code to local dir - the anwerhub question is here (with interesting comments from UE4 developers): https://answers.unrealengine.com/questions/13691/using-a-plugin-in-c-code.html
- To resolve the link error we need to expose the CustomMeshComponent class: (adding the CUSTOMMESHCOMPONENT_API)
/** Component that allows you to specify custom triangle mesh geometry */ UCLASS(hidecategories=(Object,LOD, Physics, Collision), editinlinenew, meta=(BlueprintSpawnableComponent), ClassGroup=Rendering) class CUSTOMMESHCOMPONENT_API UCustomMeshComponent : public UMeshComponent
Then recompile UE4. You may need to copy the dll to your project folder (binaries).
Question: Where does this go?