From the very first line of code, the very first piece of art, Unreal Tournament will be developed in the open, as a collaboration between Epic and UE4 developers and with the input of fans and gamers.
We have a basic version of Unreal Tournament deathmatch up and running to provide a basis for design iteration and further development. If you are a UE4 subscriber, you can see our progress on our live Github fork, and start extending or modding the code as it becomes functional. If you want to get involved, join us on our Forums to participate in design discussions, find projects that need help, and discover other opportunities to contribute.
Unreal Tournament fans and gamers - we need you! Even if you aren't a UE4 developer, you can participate right now in our design discussions on our Design Forums. Just sign up for a free account for full forum access - once your account is created, you can skip the engine subscription page if you don't want to subscribe and you are all set.
Community contributors can get involved in building Unreal Tournament by becoming Unreal Engine 4 subscribers. We keep an up to date Unreal Tournament code repository on GitHub that is accessible to anyone with a current UE4 subscription. For more details, see Getting Started With Unreal Tournament. We have a Programming Trello board were you can see what we are working on and where we are looking for community assistance. We also encourage you to build your own mods or game ideas on top of Unreal Tournament.
We welcome community content submissions. To learn more about the pipeline for submissions, please visit the Submitting User Content
page for instructions. Another great resource for artists is the User Submitted Art Specifications
page. If you are working on any kind of mod, map, or content for Unreal Tournament, create a new page
and add it to this category so that everyone can easily see it.