"Modularity is love, modularity is life."
My Wiki Entries:
- Get Screen-Size Bounds of An Actor
- Access Functions & Variables From a TSubclassOf Variable in C++
- Spawn Different Pawns For Players in Multiplayer
- Clear Widgets When Switching Levels
- Loading Screen
- Physics-Based Angular Alignment to any direction!
- Creating a Simple Physics Spring
- Advanced Replication / Networking Techniques
- In-Game Spline Visualization with Particles
- Getting Started with Source Control (Perforce & TortoiseSVN)