General UE4 C++ Question
Please ask C++ questions over on the UE4 AnswerHub!
Feel free to post tutorial requests here, and I hope that others besides me will read them and consider making a wiki page for your request! Rama (talk)
@Rama Request --> Thank you for the great tutorial on dynamic widgets, could you extend it by demonstrating how to return a value from the dynamically created button back to the original blueprint? I know this sounds remarkably simple, but I've been beating my head against the wall all day! Thank you! @storshun.
Request--> New section for your amazing enum tutorial - part about TEnumAsByte and casting between normal enum, I am getting mad from compiler errors because of converting between normal enum and TEnumAsByte. Can't find any documentation about TEnumAsByte. - nonder
Request--> Is there a way to enable word-wrap for a large text in blueprint nodes or text input fields?
Request--> Could you please make a tutorial on "How to set RootComponent to StaticMesh dynamically from the Path ??"
Request--> A UDP Event Listener Blueprint (open up a UDP port, and trigger events when incoming messages hit)
Request --> Grasping an Object & Interacting with it ---> Physical Handle Component or following a mouse XY delta
Request -> In-depth particle systems. - Skydive <3
Response -> what exactly do you mean? How to control particle system parameters from C++ ?
or just how to spawn and attach them?
Response -> Everything, pretty much... Lol. - Skydive
Response -> Ahhhh... I get it now!
Request -> An overview of the networking system within the C++ code for UE4. - SwitchNZ +1
Request -> An abstract overview of the code base. The different naming spaces you guys are using for classes. Why some starting with U, others with T, A, E or F? An overview of the common classes like containers, vectors, transformations and colors. Most importantly the arguments and default arguments of macros like UPROPERTY - Wrr
Request -> Basic overview of creating a HUD with Canvas - Sam_Hi
Request -> Adding things to your "HUD with Canvas" Tutorial. In AnswerHub you talked about a scrolling list. Drag & Drop features would be awesome too. :) Nadège.
Request -> How to load umap levels at runtime (and save, if this is possible. Else a neat way to save all actors with all their properties.)
Request -> How to change orientation of player character (for instance, when simulating a change of gravity direction) - mdnorth
Request -> C++ samle code to make a latent function for blueprints. Exactly like the Online CreateSession. Has 3 outputs, next node, Success, Failure and calls the Success or Failure when the net request results come back to the delegate.
Request -> C++ sample code to exactly duplicate the If node. A boolean in, a flow in, two outputs one for true, one for false.
Request -> How to load a custom ini file using the ConfigCacheIni system.
Request -> How to use your VictoryBP Plugin for AI pathing on dynamically created Actors. I have a dynamically created actor with a sphere collider with its Area Class set to my custom one (like shown in your video), but it's not working.
Problem with the sockets :(
I hope you can help me with thisone: https://forums.unrealengine.com/showthread.php?18566-TCP-Socket-Listener-Receiving-Binary-Data-into-UE4-From-a-Python-Script!
Blueprint -> C++ Project
Not sure if this is a new feature, but you can right-click on .uproject file in windows explorer and generate VS projects files at the click of a button.
Help with installing your Extra Blueprints plugin
I'm using UE 4.7.6, and it won't load my game properly. -will0956
Big thanks to Rama
Your tutorials are really helping me nearly every day. Thanks a lot for all your work!
Yes me too, Rama is like Epic, you're awesome!
Yes, Go Rama! I went through your serialization tutorial because I needed a way for my Unreal Engine to communicate with my Login server which I wrote in Go lang. I was able to serialize structs, and then unserialize them in Go lang! Lord Northern (talk) 10:07, 8 December 2017 (UTC)