Unreal Tournament Release Notes
Version notes for build released 10/31
TLDR: Major Changes This Build (10/31):
- Halloween Theme
- Increased ground movement acceleration
- CTF Bot AI (work in progress - only functional on CTF-FaceTest)
- CTF announcer, translocator, and gameplay improvements.
- Fixed a few lift times
- Removed lift pit under rocket lift
- Fixed sticky ramp between shock/armor
- Added new shortcut behind thigh pads
- Fixed sticky slope next to red lift tower
- Fixed water volumes to properly cover all areas
- Fixed rebinding Backwards and Left (workaround for engine bug).
- You can now set the size of a dialog.
- UTProfileSettings is now just a dump. It's not authoritative at all.
- Removed the "local" profile
- Don't load profiles until the player is logged in
- Added a welcome dialog if the player hasn't set their name on login.
- Default the logged in player's name to their display name
- Fixed a bug where weapon priorities where not being cleared with Clear Profile.
- Turned off auto-wrapping on Toasts because it's broken in engine.
- Fixed redeemer not being put down after alt firing.
- Fixed translocator crash
- Denied announcement for shooting down redeemer.
- Guided redeemer no longer blows up after 20 seconds.
- Fixed transdisk under water.
- Fixed drowning when you translocate to underwater.
- Fixed flag returns when it falls into KillZ.
- Fixed excess "Flag Returned" notifications.
- Added CTF flag event sounds.
- Added "Denied" announcement for last second flag cap prevention.
- Fixed halftime and endgame camera for CTF.
- First pass bot handling of impact jumps, jump boot jumps, and translocator
- First pass CTF bot logic
- Translocator AI improvements
- 4.5.1 upgrade
- Fixed Mac EULA non-acceptance crash
- Added a static blueprint callable function to get the world gravity.
- Increased ground movement acceleration.
- First pass impact effect culling system for hitscan weapons.
- Effect culling for weapon attachment spawned impact effects.
- Explosion effect culling for projectiles, unified effect culling system.
- Optimized blood effect.
- Fixed decals not projecting on lifts correctly.
- Fixed decals projecting on gibs (perf).
- Don't spawn more blood effects when gibs collide with each other (perf)
- Prioritize time update announcements below game status announcements.
- Updated end of match announcements.
- Updated team scoring announcements.
- Emotes now 3 at a time, with proper controls config settings and emote chooser.
- Realigned game over camera for better visibility of winning player.
- Smoothed spectating camera.
- Character should stop moving when starting driving.
- Hooked up Balance Teams option to .ini and URL.
- HUD texture tweaks/ clean up.
- Fixes damage indicators appear when you don't actually take damage.
- Fixed taking damage when moving along surface of pain volume.
- Fixed rotating mesh when looking around while feigning death.
- Made Advantage consistent.
- Fixed a bug where it was setting the advantage team index to -1 instead of 255.
- Proper transition to overtime.
Previous Version Notes