Unreal Tournament Release Notes
Version notes for build released 11/14
TLDR: Major Changes This Build (11/14):
- Fall theme
- Updates to CTF-Blank
- Improvements to Roll movement mechanic, can now tap crouch to roll.
- Bot AI, Networking and miscellaneous gameplay fixes.
- Less cover on middle bridge, better access to new side entrance. etc..
- Hacked in support for "pushing" water for CTF-Blank.
- Fixed water collision bugs and made jump in middle easier.
- Moved armors, lighting tweaks, misc polish stuff.
- Reduced transdisk speed.
- Tweaked translocator firing timings.
- Don't allow translocator to pass through blocking volumes.
- Fixed some bio rifle crashes.
- Reduced bio lifetime when not webbed.
- Fixed bio damage radius.
- Hopeful fix for various bio replication issues.
- Impact hammer altfire now causes momentum (but not damage) on players that are hit (both allies and enemies).
- Slightly reduced rocket self boost.
- Reduced multi-rocket/multi-hit boost more.
- Increased team momentum boost.
- Unified and fixed culling for weapon effects that are out of view.
- Updates to new Flak audio.
- Fixed Redeemer not being removed correctly.
- Projectile net prediction debugging code. Enable by setting UTPlayerController config property bIsDebuggingProjectiles to 1.
- Removed spurious net prediction projectile warnings when debugging is enabled and the player has low enough ping that prediction isn't used
- Fixed projectile prediction causing incorrect suicides instead of kill credit in cases where the server compensated location is colliding with something and the resulting explosion kills an enemy.
- Fixed the shock combo explosion effect not playing on clients in some situations.
- Fall Background
- Removed duplicate master sound volume slider.
- Fixed DM scoring display to show the viewed player when spectating instead of useless personal data
- Fixed client HUD crash
- First pass of bot shock combos.
- Fixed some edge cases where bots weren't handling jumps over obstacles correctly.
- Fixed semi-rare bot crash involving rocket launcher.
- Fixed a minor issue with building jump paths.
- Tweaked translocator AI for new disc speed and fire rate.
- Fixed some edge cases where bots' reached destination check returned an incorrect result.
Engine/ Mod Support
- More mutator hooks.
- Made ammo weapon type asset registry searchable for convenience of weapon replacement mutators.
- Updated MakeUTDLC script to cook maps with dlc package
- Increased indirect lighting transition speed. Was seeing bad results on levels with high contrast in lighting values.
- Added 'abstract' to UTJumpBoots base class so it doesn't incorrectly show up in lists in the editor.
- Quick tap of crouch button makes you roll.
- You can now roll off ledges.
- Weapon bases shadow properly.
- Added option to remove collision to team decos
- Changed default time for lift to wait at top from 0.5s to 1.
- Blob shadows for the character's feet.
- Altfire button in spectating state now goes back to free cam.
- Added status ambient sound system and low health ambient sound.
- View killer's location on death.
- Grunt when die from killz.
- Low grav mutator to -525 gravity (from -250).
- Made sure team balancing is on in Duel.
- Fixed Duel not showing score on the HUD correctly.
- Fixed weapon/powerup pickups that have their inventory item removed not hiding the base correctly.
- Award assists for players that defend a flag carrier.
Previous Version Notes