A Material is an asset that can be applied to a mesh to control the visual look of the scene. Unreal Engine 4 utilizes a physically-based shading model. This means that rather than defining a Material using arbitrary properties (such as Diffuse Color and Specular Power), you instead use properties more easily relatable to the real world. These include Base Color, Metallic, Specular, and Roughness
The Material repository is meant to provide the community with a place to post their Material setups and tutorials so the rest of the community can use them for help or inspiration.
Once you have a Material or related tutorial that you're ready to share, follow the Get Involved guide and create a page.
Be sure to include screenshots of your Materials!
Pages in category "Material"
The following 18 pages are in this category, out of 18 total.