Difference between revisions of "Introduction to UE4 Programming - 12 - Overriding C++ Functions with Blueprints Part I"

From Epic Wiki
Jump to: navigation, search
 
m (1 revision imported)
 
(No difference)

Latest revision as of 17:56, 28 June 2018


<youtube height=405 width=720>https://www.youtube.com/watch?v=b20IJqgOqxE&list=PLZlv_N0_O1gb5xvsc7VM7pfoRAKLuIcFi</youtube>

Author:

Epic Games

Description:

In this video, we’ll set up our battery’s gameplay behavior. We’ll work with our BlueprintNativeEvent and include the C++-coded parent behavior, and alter the lightning bolt we imported before so that it will follow the character and the battery around the level. We’ll also test all of the behavior we’ve set up in C++ and Blueprints so far!

Related Links: